The Relationship between Playing Online Games and Burnout Among Students in Yogyakarta


Jerry Putra Afendi Lay, Theresia Puspitawati, Rodiyah

Study Program of Public Health, Universitas Respati Yogyakarta

ABSTRACT 

Background: Gaming burnout or gaming fatigue is used to describe anyone who has become overworked or overplayed, and under-rested, along with other associated phy­sical, social, and emotional factors. There are many factors that play into gaming fatigue or gaming burnout, but they all appear to be related to increased levels of physical and emotional stress and limited rest. In the gaming community, it appears much of this stress is fueled by pressure to do more to stream more hours per day and more days per week, to grind the game until the individual get the chance at the professional level, and so on. The hypothesis was that adolescents who engage in online gaming have higher probability of experiencing gaming fatigue. This study aimed to the relationship between playing online games and burnout among students.

Subjects and Method: This was a cross-sectional study conducted at the Universitas Respati Yogyakarta, Yogyakarta, Central Java. A total of 70 students were selected in this study. The dependent variable was burnout. The independent variable was the intensity of playing online games. The data was analyzed by chi-square test.

Results: The intensity of online games was associated with an increased risk of gaming burnout in students (p < 0.001).

Conclusion: The intensity of online games is associated with an increased risk of gaming burnout in students.

Keywords: online games, intensity, burnout, students.

Corsubjekce:

Theresia Puspitawati. Public Health, Universitas Respati Yogyakarta. Jl. Laksda Adisucipto KM. 6.3. Ambarukmo, Caturtunggal, Depok, Sleman, Yogyakarta 55281. Email: thpuspi­ta­wati@gmail.com. Mobile: +628122719110.

DOI: https://doi.org/10.26911/ICPHepidemiology.FP.08.2021.08

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